Sunday, March 6, 2016

Smite : Battleground of the Gods Part Two

Because my last blog about Smite was someone incomplete, I have decided to make a second part to it. This blog will further explain the roles of Smite and cover two game modes I did not include in my last blog.

The first game mode I am going to explain in this blog is Clash. In Clash, five gods fight in and between two main lanes with several jungle camps in between. The goal of this mode is the same as most others; destroy the enemies towers and phoenixes before killing their titan. In my opinion, Clash has the nicest map out of all of the game modes in Smite.

The second game mode I'll be covering and last one that Smite offers is Siege. In Siege, teams of four gods battle on a map with two lanes and a large jungle. There are several unique aspects of this mode, including siege monsters, siege weapons, and siege juggernauts. In order to acquire a siege weapon, a team must kill minions, gods, and jungle monsters to earn a certain amount of points. In order to gain the assistance of a siege juggernaut, a team must defeat a wild siege monster in the middle of the jungle or kill the enemy's siege juggernaut. A siege juggernaut is a very large monster with a tremendous amount of health that can do severe damage to enemy gods and towers.

The second part of this blog will be about the several different roles in Smite.

The role in which most gods in Smite belong to is known as the Mage role. Mages are generally very light on health but can deal tons of damage.  Mages are generally played in the mid lane of Conquest, and anywhere else in other modes.

Assassins, the second most popular role in Smite are generally very fast and can do as much damage as Mages in some cases. Assassins are normally played in the jungle or short lane.

Hunters, the third role in Smite, specialize in long- range attacks and dealing massive damage through multiple attacks in quick succession. Hunters have a decent amount of health, but normally build items to give them more durability. This role can be played in the duo or short lane.

Warriors in Smite can generally only do well in close combat, but have decent amounts of health and mana and can become very tanky. Warriors are played in the duo lane but can sometimes jungle.

Finally, Guardians are the least played and most tanky gods in Smite. It normally is very difficult to kill a guardian at full health due to the amount of health they have. The downside to playing a guardian is that they don't do much damage and have low mobility. Guardians are played on either the duo or short lane.

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